Guitar Hero: Warriors of Rock

Guitar Hero: Warriors of Rock

Guitar Hero: Warriors of Rock cover art
Developer(s) Neversoft (PS3), (Xbox 360)
Vicarious Visions (Wii), (DS functionality)
Publisher(s) Activision
Series Guitar Hero
Platform(s) PlayStation 3, Wii, Xbox 360
Release date(s)
  • EU September 24, 2010
  • NA September 28, 2010
  • AUS September 29, 2010
Genre(s) Rhythm game
Mode(s) Single-player, multiplayer
Rating(s)
Media/distribution Blu-ray (PS3), DVD (Xbox 360), Wii Optical Disc (Wii)

Guitar Hero: Warriors of Rock (initially referred to as Guitar Hero 6 or Guitar Hero VI) is a music video game and the sixth main entry in the Guitar Hero series for the PlayStation 3, Wii, and Xbox 360 consoles. The game was released September 24, 2010 in Europe, September 28, 2010 in North America and September 29, 2010 in Australia. It is the last game in the series to be developed by RedOctane and Neversoft prior to dissolution and closures by their parent company and publisher Activision, in part as a result of weak sales in the rhythm game market from 2009. Additional development for the Wii version with some Nintendo DS functionality was provided by Vicarious Visions who were to take over future development of the Guitar Hero series before it was placed on hiatus.

Warriors of Rock retains the core gameplay feature of the Guitar Hero series, challenging players to match scrolling notes on screen to actions on special game controllers for lead and bass guitar, drums, and vocals. To counter the weakening rhythm game market and the perceived lack of focus of its predecessors, Warriors of Rock was designed to return to the series' roots, focusing heavily on lead guitar and towards the existing base of skilled players of the series. The game features a remade career mode called "Quest" set to a story influenced by heavy metal and narrated by Gene Simmons. Through Quest mode, the player recruits eight characters each with their own unique power that slightly alters how the core note-matching game is played, leading to combined powers that they use to free the Demigod of Rock from enslavement from a metal machine called the Beast. Part of the story is influenced by the lyrics of the song "2112" by Rush, who narrate this portion of the game, while the finale is set to a new song performed by Megadeth and written by Dave Mustaine specifically to challenge Guitar Hero players. Other single and multiplayer modes feature improvements from previous games in the series as well as incorporation of the new gameplay powers from Quest mode. The game features 93 songs on disc, and compatibility with existing exportable songs and downloadable content from several previous games in the Guitar Hero series.

The game received mixed reviews from gaming journalists, praising certain highlights such as the "2112" segment and the game's improved Quickplay+ mode, but citing other elements as lackluster as the Quest mode's story or the lack of focus within the soundtrack. Initial shipments of Warriors of Rock contained Soundgarden's compilation album Telephantasm; as a result, the album became the first to be assigned a Platinum rating by the Recording Industry Association of America through its tie-in with the game.

Contents

Gameplay

As with previous games in the series, Guitar Hero: Warriors of Rock is a rhythm game, allowing up to four people play in a band on vocals, lead and bass/rhythm guitar, and drums, to use special instrument controllers to simulate the playing of rock music.[1][2] In general, the goal for each player is to match scrolling note gems that correspond to that instrument's part in the given song to score points; the guitar and bass player must hold down the appropriate colored buttons on the controller and then use the strum bar as the notes pass over a marked zone; the drummer must strike the matching drum pads on the controller when the notes pass, and the vocalist must match the relative pitch of the song's lyrics as guided by phrase markers. Successfully striking notes earns points and boosts the player's performance meter; missing notes will cause this meter to drop. When playing by one's self, if the performance meter should empty, the song will end and require the player to restart it; when playing in a band, the remaining band members must play well enough for a limited time to "revive" a player that has fallen out due to an empty performance meter, or else the whole band will fail the song. Prior to the start of a song, each player can select one of five difficulty levels: Beginner, Easy, Medium, Hard, and Expert, with a sixth difficulty of Expert+ available to some songs on the drums which introduce a double bass pedal. Harder difficulties have characters with high note densities and more difficult playing techniques; each player can select their own difficulty to play.

For guitar and bass players, the players are given the opportunity to play single notes or chords, both as single notes or sustained, during which the players must continue to hold down the fret button(s) for the extent of the sustain. Some charts provide the ability to hold down one sustained note via its fret button while strumming additional notes. Warriors of Rock also provides simulated hammer-ons and pull-offs, where, after striking one note, specifically marked notes can be played by fingering the correct buttons but without strumming. There are also note portions of some songs where notes appear ghosted relative to normal notes; these notes can be played simply by tapping the correct buttons on the controller without strumming. Bass players can play open chords by strumming without holding any fret buttons. Warriors of Rock introduces sustained open chords for bass players, although unlike other sustainable notes, does not require you to hold down the button required to execute the note initially.[3] Drum players, when using velocity-sensitive drum kits, may be presented with both ghosted notes or notes with a shield icon over them; these represents drum notes that should be struck softer or harder than normal, respectively, to score more points. Drum players can also attach a second bass drum pedal, necessary for certain songs in the "Expert+" difficulty.

If the player successfully matches a number of consecutive notes correctly, they boost their individual scoring multiplier up to a maximum 4x value; missing a note will reset to the multiplier back to 1x. Throughout each song's respective charts for the instruments are special highlighted phrases; completing all the notes in this phrase, and for guitar/bass players, using the whammy bar on marked sustained notes, fills part of a Star Power meter. When this meter is at least half full, the player can activate Star Power by performing special actions on their controllers: either tilting the guitar controller upward briefly or pressing the Star Power activation button for guitar and bass; striking two pads simultaneously on the drums; and either double tapping the microphone or pressing one of the buttons on the game console's regular controllers for vocals. When Star Power is activated, the overall band scoring multiplier is increased for a limited time until the Star Power meter is drained. After completing a song, the band is awarded a number of stars based on the overall score; in normal modes for Warriors of Rock, up to six stars can be earned; the final being achievable only through zero misses and zero extra strums.

A major addition in Warriors of Rock is the use of special powers that come from special "warrior" forms of pre-defined characters that are unlocked through the game's Quest mode. These powers alter certain aspects of the core gameplay; one character allows for the Star Power multiplier to boost up to six times instead of just double, while another earns the player a star for maintaining a scoring multiplier above a certain target for a length of time. When these powers are active, the players can earn well beyond five stars on a score either due to higher scoring opportunities or stars rewarded by the power, with a maximum of 40 stars available for each song.[4]

Game modes

As with previous iterations of Guitar Hero, Warriors of Rock provides a career mode called "Quest Mode" that progresses through each of the on-disc songs. Quest Mode is centered around a story-telling element narrated by Gene Simmons, where the player must help save the Demigod of Rock from a mechanized creature called the Beast.[5] To do this, the player must recruit eight characters for the battle against the Beast, each who have a unique power that affects gameplay. To recruit a character, the player must perform a number of songs that represent that character's musical genre within a stylistic venue; for example, the first character, the mohawk-wearing Johnny Napalm, has a number of punk songs available, and uses the now-defunct CBGB Club in New York City as his venue.[3][6] After the player earns a minimum number of stars for that character, that character is transformed into a "warrior", boosting their unique power, and is recruited into the player's band.

Mid-way through the Quest, the players will encounter the legendary ax-guitar that belongs to the Demigod; this section is highlighted by playing through the full seven-part "2112" by Rush. Rush's members, Geddy Lee, Neil Peart, and Alex Lifeson, narrate this section based on the story outlined in the liner notes of the 2112 album. The "2112" section also takes place in special venues inspired by the "2112" song, including the cave where the ax-guitar is found, and one highlighting the iconic Starman image.[7][8] After recruiting all eight characters, the player must divide the characters into two bands to "fight" against the Beast as to earn a maximum number of stars from each band's combined powers in order to power the ax-guitar and allow the Demigod to finish the Beast himself. This last battle is set to a new song, "Sudden Death" by Megadeth and written by their front-man Dave Mustaine specifically for the conclusion of the game,[9] and contains portions that he believed were "the most difficult parts" he has written in his life.[10] When the player has completed the battle with the Beast, they have the opportunity to return to the previous venues, now with all eight powers active simultaneously, and attempt to achieve 40-star performances for each song in the game, as well as a comparatively difficult set of songs with the Demigod himself.

Gaming journalists have noted thematic similarities between the story details of Warriors of Rock and Brütal Legend, an action video game with a world based on heavy metal, developed by Tim Schafer and Double Fine which Activision, at one point, would have published but later dropped the rights.[10][11][12][13] Project lead Brian Bright commented that their inspiration for the game's story was the covers of metal albums, the same material that led to the world of Brütal Legend.[14]

In the game's Quickplay+ mode, players can play any song on-disc or from their downloadable content library. Each song has 13 different achievements to be completed. Twelve are similar to the Challenges introduced in Guitar Hero 5, such as getting a high score, maintain a long note streak, or accumulating an amount of Star Power, and each has 3 levels (gold, platinum, and diamond) that translate to 1 to 3 additional stars once reached. If the player has unlocked the Warrior character powers in the Quest mode, they can enable these powers to try to get 40 stars on each song for the thirteenth challenge.[4] As the player earns stars in this mode, they will advance in rank and gain additional unlockable features such as alternate outfits or guitars and additional venue selections.[15] Party mode introduced in Guitar Hero 5 is also available, where the game will automatically play songs like a jukebox, and allow for players to drop-in or drop-out at any time.[5] The competitive modes introduced in Guitar Hero 5 are also carried over into Guitar Hero: Warriors of Rock, and are expanded to include band-vs-band variants.[3][6]

The Wii version improves the "Roadie" game version introduced in Guitar Hero 5. In this mode, up to four additional players with their own Nintendo DS wirelessly connected to the Wii (the "Roadies") can assist the other players using instrument controllers. The Roadies can create setlists from the DS, or engage in gameplay through "spells" that improve the performance of the player they are assigned to. Alternatively, in Roadie Battle mode, the Roadies can attempt to distract another player while at the same time removing the distractions placed on their player by another Roadie.[5] Warriors of Rock includes an improved version of a song creation tool, allowing players to share their songs using the online "GHTunes" services. Improvements include the ability to lay down note tracks directly while playing one of the instrument controllers and a larger number of guitar, bass, and drum samples to use.[6] The player can use the built-on GH Studio to create their own music, save for vocals, to share with others on the GH Tracks service, either by laying down tracks one note at a time, or by jamming along to a pre-defined beat. Players can create their own customized rocker to use in Quickplay+ or online modes through the character creator, or use either the regular form or the Warrior version of the eight on-disc characters. There are no caricatures of real-life musicians in the game due to ongoing legal issues with the likenesses of musician celebrities in Guitar Hero 5 and Band Hero.[7]

Development

After weak sales in 2009 of several titles in the Guitar Hero series, Activision proceeded to make several changes with their internal development teams. The company dissolved RedOctane, bringing in some of the staff directly into Activision.[16] Activision further shuttered Neversoft's Guitar Hero division, pending the completion of Guitar Hero: Warriors of Rock, with further development in the series to be created by some former Neversoft members and Vicarious Visions.[17] Brian Bright, former Neversoft member and current project lead, noted that part of the poor sales of Guitar Hero in 2009 was a result of a loss of focus with Guitar Hero 5, stating that "we were trying to please everyone out there and I think in the end you end up not pleasing any one person a lot".[18] With Guitar Hero: Warriors of Rock, Bright wanted to bring the game back to please the fans of the earlier Guitar Hero games, specifically the highly-successful Guitar Hero III: Legends of Rock.[18] To that end, the team developed a soundtrack "more focused on rock 'n' roll" than the variety of genres within Guitar Hero 5.[3] The songs are more guitar-centric, as proven to be the most popular instrument choice based on Guitar Hero 5.[5] Bright noted they used player statistics from previous games to shape Warriors of Rock; for example, according to Bright, within a month of release, 40% of the players of Guitar Hero 5 were playing on Expert mode, and felt this was the audience they needed to cater to.[19] Bright also stated that the aim of Warriors of Rock was to create a game with "its own identity" from both previous Guitar Hero titles and other rhythm games; "Rather than go head-to-head with our own games and our competitors, we decided we wanted to make something different."[19]

Part of creating the new identity for Warriors of Rock was by creating the game's Quest mode. Activision contacted Gene Simmons, who initially thought the company was asking for a KISS song to be included in the game. Instead, when Simmons learned they wanted him to be the narrator and the voice of the Demigod, he became very interested in the project feeling that the Demigod character had elements of his own stage personality in it.[20] Activision also approached the members of Rush for inclusion of "2112", and the group provided inspiration and feedback on the Rush-themed venues that "2112" is played in within the game.[21] The Quest mode also gave Activision the opportunity to explore the characters that have been in the series since its inception but otherwise only used as player avatar. The developers were able to expand on these existing designs and gave each one a unique venue and setlist throughout the campaign.[6]

A new guitar controller was developed for the game to help with "shredding" and an art style to match the changes made in the game's visuals.[15] The guitar hardware has been significantly redesigned to locate most of the base electronics and wireless controls into the main fretboard of the unit, containing the colored fret buttons, strum and whammy bar, and other controls for interacting with the game console. As such, this allows the body of the guitar to be swappable with custom designs, allowing players to personalize the control to their wishes; one design will be exclusive to those that pre-order the game through GameStop.[22] The new guitar controller remains backwards compatible with previous games. Within North America, the new drum kit is also sold individually or in bundles with Warriors of Rock. The kit had previously been packed with Band Hero in the United Kingdom and with the Wii version of Band Hero in North America, but otherwise was not sold separately. The drum kit is MIDI-enabled with a detachable "drum brain" allowing other drum kits to be used instead with the game, while the game's kit can be used with any MIDI-capable music editing system.[23] The music video for Soundgarden's "Black Rain", is animated by Titmouse, Inc., the same studio that performs the in-game animations for Guitar Hero as well as Metalocalypse, and includes images of a young man playing Guitar Hero using the new guitar controller introduced in Warriors of Rock.[24]

A demo for the game was released on Xbox Live on September 7, 2010, and features four songs: "Children of the Grave" by Black Sabbath, "No Way Back" by the Foo Fighters, "Ghost" by Slash featuring Ian Astbury, and "Bloodlines" by Dethklok.[25] On release, some players reported getting faulty discs, which Activision stated they will replace.[26]

Soundtrack

There are 93 songs on disc for Warriors of Rock.[27] According to Bright, all the songs have been selected to fit within a narrow set of music genres, "punk, alternative rock, and classic rock", to avoid dilution of the game's focus.[19] Bright noted that "there's still range and still a lot of variety in this game" to avoid alienating long-time fans of the series in general.[6] The developers also looked at various song structures and considered if they would be fun to play; Bright said that a good song for the game "would have a memorable riff but not feel repetitive" and "would be a good amount of chord changes and, ideally, a fun guitar solo to add to the challenge".[21] Two songs, Alice Cooper's "No More Mr. Nice Guy" and The Runaways' "Cherry Bomb", and have been specifically re-recorded by the original bands for use in Warriors of Rock.[28] Megadeth's "Sudden Death" was specifically written as the final song within Warriors of Rock's setlist; its polyrhythms and difficult passes to make it one of the toughest songs to beat.[9][29] "Sudden Death" was nominated, but did not win, for "Best Metal Performance" for the 53rd Grammy Awards; this, along with the song "Baba Yetu" from Civilization IV and "Video Games Live", represents the first time a song composed for a video game has earned a Grammy nomination, with "Baba Yetu" continuing to win its award.[30]

Warriors of Rock supported additional songs through downloadable content that players can purchase on their respective console storefronts. All previous downloadable content that worked with Guitar Hero 5, including previous content from Guitar Hero World Tour, Guitar Hero: Smash Hits, and Band Hero, will work in Warriors of Rock. More than 500 tracks will be available to players at launch.[3] In addition, 39 songs from Guitar Hero: Metallica were importable into Warriors of Rock upon the game's release.[31] In February 2011, Activision decided to shutter their Guitar Hero development, and initially stated that no further downloadable content will be forthcoming.[32] Due to "continued support" from their fanbase, Activision has since decided it will continue to release downloadable content for Warriors of Rock through at least March and April 2011 with packs that were in the works prior to the closure of Guitar Hero.[33][34]

Initial shipments of the game in the United States will also be bundled with Soundgarden's latest album, Telephantasm, which includes the new track "Black Rain" and other previous Soundgarden songs; "Black Rain" will be available on the Warriors of Rock disc to play, while the remaining eleven tracks on the album, songs from previous Soundgarden albums, will be available as downloadable content alongside release of the game.[35][36][37][38] Because of the album's inclusion with over one million shipped copies of Warriors of Rock, the Recording Industry Association of America certified Telephantasm as a platinum record; it is considered the first time such a distinction has been made based on "non-returnable units from a music label to a gaming company" according to Soundgarden's promotional group.[39]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 80.06% (Wii)[40]
75.30% (X360)[41]
74.51% (PS3)[42]
Metacritic 77/100 (Wii)[43]
74/100 (PS3)[44]
72/100 (X360)[45]
Review scores
Publication Score
1UP.com C[46]
Eurogamer 7/10[47]
G4 [48]
Game Informer 8/10[1]
IGN 6/10[2]
Official Xbox Magazine (UK) 6/10[49]

Guitar Hero: Warriors of Rock received mixed reviews from gaming critics. Most critics acknowledged that Warriors of Rock was an attempt to distance itself from its competitor, the Rock Band series, and a return to the Guitar Hero series' roots.[47][2] However, in the attempt to redefine the series, some critics thought Warriors of Rock failed to recapture the experience of playing the earlier Guitar Hero games. Arthur Gies of IGN felt the game was "aimless", leaving him to question "why Warriors of Rock is here".[2] Tyler Cocke of 1UP.com commented that Warriors of Rock "seems to have forgotten that music games are supposed to be all about having a good time".[46] Ben Kurchera of Ars Technica considered that Warriors of Rock keeps the series "treading water" and lacks "any real upward movement", and may have been a step back with how relaxed the game's timing windows have become compared to early Guitar Hero games.[50] Others note that the game can be enjoyable, but only to those that are fans of the series, and is not well-suited to new or casual players. G4's Abbie Heppe found the game "does an exceptional job of catering to the hardcore audience" but warns the casual fan that may not enjoy the setlist to simply "move along".[48] Matt Helgeson of Game Informer postulated if Guitar Hero may have jumped the shark with the "often stupid and frequently silly" gameplay and visuals, but was still entertained in playing through the game.[1]

Quest mode, considered the game's largest change, has mixed reception. The use of "2112" as a centerpiece in the Quest mode was praised by critics; Johnny Minkley of Eurogamer said that the concept is "pitch-perfect" for Warriors of Rock and was "a clever and enjoyable break from the typically rigid career structure".[47] Cocke noted that the "2112" section feels like "nice fanservice" and its length and complexity would not be fun for players uninterested in Rush,[46] while Helgeson felt that the "awkward recitation" by the band members were unnecessary.[1] Other aspects of Quest mode were found to be less enjoyable. Gene Simmons's voice-over narration was found "stilted and awkward".[2] While the story carried similar heavy metal themes as Brutal Legend, very few of the songs within the game are from that genre; to Cocke, this felt "like a desperate attempt to gain credibility with too many crowds, but it ends up spreading itself too thin".[46] The Globe and Mail's Chad Sapieha felt that the Quest mode "simply disguised [the series'] aging career mode", with the characters' powers being "hardly satisfying" and only a means to "artificially inflate one's score".[51] After the player has completed the "2112" setpiece, the rest of the Quest mode was disappointing; Minkley compared the second half of this mode as a "disengaging slog to level up the remaining four characters".[47] Gies felt the "rigid and often frustrating" Quest mode led to playing the songs in an order that was "all over the place in terms of tone, difficulty, and most importantly, fun".[2] Some reviewers felt the improved Quickplay+ mode to be the highlight of the game; Heppe noted that the mode "probably seems too basic to be the star of the game, but it really shines"[48] while Minkley considered that it "offer[ed] a far stronger reason to replay than the embryonic Quest Mode manages".[47] Gies' review of the Wii version noted that the Roadie Battles mode exclusive to the Wii version was enjoyable and "helps the Wii version of the game to stand tall" to the high-definition console version.[52]

Reviewers found the soundtrack to lack the focus that Activision claims it has, and that the series may have exhausted a number of good guitar songs in its previous iterations. Gies stated that the game soundtrack "may be the most uneven collection in any of the main Guitar Hero titles", citing problems with "a surplus of tracks that seem out of place", "too many songs that are just boring to play", and "a number of synth heavy songs that are nevertheless shoehorned" into the game.[2] Official Xbox Magazine UK stated that the setlist "feels at times uninspired, incongruous and uninteresting".[49] Helgeson felt the setlist was "a mixed bag", with a strong and balanced set of songs in the early tiers of Quest mode, while the latter, more difficult songs were "terrible and felt like a chore" to complete.[1] Roger Hargreaves of The Metro commented that "with so many of the more iconic rock songs having already been used in previous Guitar Hero and Rock Band games developers are forced to use ever more obscure songs and/or acts".[53] Heppe also considered the lack of iconic song, noting the setlist "seems like the same bands we always see in [Guitar Hero], just their 3rd tier hits".[48] On the other hand, USA Today's Mike Snider claimed that the game's soundtrack "gave [him] a reason to blast music on [his] stereo", and besides providing well-known songs and bands, introduced him to new bands.[54]

Initial sales of Warriors of Rock were below estimates. The NPD Group reported 86,000 units sold in the United States across all platforms for the last five days of September during which it was available. This figure fell below the initial sales of the previous games, such as 1.5 million and 500,000 units in first-week sales for Guitar Hero III: Legends of Rock and Guitar Hero World Tour, respectively.[55][56] Combined sales in North America of Warriors of Rock and DJ Hero 2 were below one million in 2010, 63% below the total sales of Guitar Hero 5, DJ Hero, and Band Hero in 2009.[57] Weak sales of Warriors of Rock, in part, led to Activision shuttering its Guitar Hero business unit in February 2011 and cancelling a planned 2011 sequel.[58][59] As a result of the closure, no further downloadable content was created following the February 2011 packs.[32]

References

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External links

Official website